Tag Archives: Award

Best of 2013 for Photon Parameterisation for Robust Relaxation Constraints

Best of 2013Photon Parameterisation for Robust Relaxation Constraints has been selected as a notable article in computing in 2013. Computing Reviews’ Best of 2013 list consists of book and article nominations from reviewers, CR category editors, the editors in chief of journals, and others in the computing community. The complete list is here. The paper also won best paper at Eurographics 2013.

Eurographics 2013 Best Paper Award

splitprismWe are pleased to announce our award of Best Paper at Eurographics 2013 for our paper Photon Parameterisation for Robust Relaxation Constraints, Ben Spencer and Mark W. Jones. [Link to paper]

The paper introduces a technique that augments each photon with information about its origin trajectory. Using this, lighting is separable during density estimation queries. Additionally, we spot fine edge detail using PCA allowing us to employ photon relaxation without detrimental effects. This results in high qualify photon maps that reduce variance and can be rendered with very low bandwidth kernels reducing bias. [Link to news on EG.org]

Photon Parameterisation for Robust Relaxation Constraints

splitprismThis paper presents a novel approach to detecting and preserving fine illumination structure within photon maps. Data derived from each photon’s primal trajectory is encoded and used to build a high-dimensional kd-tree. Incorporation of these new parameters allows for precise differentiation between intersecting ray envelopes, thus minimizing detail degradation when combined with photon relaxation. We demonstrate how parameter-aware querying is beneficial in both detecting and removing noise. We also propose a more robust structure descriptor based on principal components analysis that better identifies anisotropic detail at the sub-kernel level.We illustrate the effectiveness of our approach in several example scenes and show significant improvements when rendering complex caustics compared to previous methods.

pdficon_largeBen Spencer and Mark W. Jones
Computer Graphics Forum, Volume 32, Issue 2pt1, pages 83–92, May 2013. [doi]

Best paper, Eurographics 2013.

Image wins 2013 Computer Graphics Forum cover competition

Prism

Winning image for Computer Graphics Forum cover competition 2013

Ben Spencer and Mark W. Jones have again won the Computer Graphics Forum cover competition. The winning image will be used throughout 2013 as the front cover image of the journal Computer Graphics Forum. The image shows a visualisation of the parameter space of photon trajectory from the emitting light source. When encoded into the photon map, this can be used to distinguish overlapping light envelopes typically associated with caustics. This enables more accurate density estimation along overlapping illumination, thus producing more accurate renders. The technique is described in an upcoming Eurographics 2013 paper. See their previous prize winning entry for 2009.

Image wins Computer Graphics Forum cover competition

Leaf with relaxed photon mapped causticBen Spencer and Mark W. Jones won the 2009 Computer Graphics Forum cover competition with this image. The caustics underneath the sphere and leaf are generated using an enhanced photon mapping algorithm described in Into the Blue: Better Caustics through Photon Relaxation, Ben Spencer and Mark W. Jones, Eurographics 2009. The advantage of the approach is that low-noise radiance estimates may be achieved using very low bandwidth kernels. The caustic photon map in this scene contains 120,000 photons and only 50 are used in each radiance estimate. We can achieve good-quality results with as few as 20 photons. This results in the reduction of proximity, topology and boundary bias and also reduces the time required to render caustic illumination. The scene was created using a scan of a real leaf, post-processed and overlaid onto a translucent scattering dielectric film perturbed using a fractal noise function. Clip, gloss and bump maps were then created and the whole scene rendered using our own global illumination rendering platform.