Hardware Assisted Volume Rendering: From Super Computers to the World Wide Web

Nigel John

(Silicon Graphics)

In this talk, I will give an overview of how texture mapping hardware (both 3D and 2D) can be utilised to provide real-time volume rendering, including implementation details using OpenGL. A few years ago, such functionality was only available on high end visualisation super computers. Today, interactive volume rendering can be achieved on the desktop, and will be demonstrated during the talk.

Is it possible to provide such functionality across the WWW? A volume rendering implementation using VRML and JAVA will also be demonstrated. This work was presented at "Medicine Meets Virtual Reality" in January.
Tuesday 10th February 1998, 14:30
Seminar Room 322
Department of Computer Science